Satellite Base- 20 points per minute held
Hill Base-
15 points per minute held
-At the start of the first
round one team will occupy every other flag station (3). The other team occupies
remainder (2). At the start of the second round, team switch starting stations. Their will be 2 round each lasting 3 hrs with a break between rounds.
Air Raids-
-Each General shall be
given 2 air raid cards at beginning of each round. These cards are to be presented
to insertion ref by the team captain
-Air craft will have total
of 5 palyers
-Aircraft has 10 minutes
flight time. At that time it will crash and all on board will return to
staging area. Can drop players along the way, they are live as soon as they are clear
of the plane
-Aircraft can go anywhere
on field, including into enemy flag stations.
-Aircraft can only be
eliminated by rocket, grenade or mine.
-Any player shooting marker
at air raid team can be eliminated.
-Air Raid teams are live targets
as soon as they let go of air craft.
-Team ref upon entering
a close quarter area will ask for surrender and immediately count down 3, 2, and 1, now.
If player has not surrendered in that time, player will be eliminated.
-Air craft team can carry markers,
rocket launcher, and grenades, and can use them while in route and at destination.